Hey all! A game that I helped out with last year went live on the Windows Store. It’s called Galactic Reign. It’s an asynchronous space-sim where you play against different people and try to build up your space fleet, colonize worlds, and destroy your opponent. A super cool element occurs when you start combat with someone. It throws everything up into the cloud and creates a procedural pre-rendered cinematic of the battle based off of you and your opponent’s stats and ships. … Continue reading
Hey y’alls – Just a quick update that I had an impromptu five question Q&A with Deke over at www.getagamecareer.com. Check it: Meet a Video Game Pro – Zack Quarles, Audio Director
I often get asked how I “start” a project. This is a big question. Multiple things happen all at the same time, but one of the “filters” that I generally use to collect all of these items into a centralized place is the Audio Design Document (also called an audio style guide, sonic bible, etc…). This becomes a road-map for myself, the audio team, and the project team as a whole on how I guide the audio component of any project that … Continue reading
Whew! It’s been a little while since my last update! Several changes have been happening in my world lately; the most notable is that I have resigned from id Software and will be moving to the Pacific Northwest area very shortly (like…in three days)! I’m sad to say goodbye to my id family and will always be excited to see what they come up with, but I am ridiculously excited for the future. In the meantime, I’m pleased to announce … Continue reading
